i'm going to attempt to demystify the drum techniques of three of the most influential producers in electronic music burial boris creature and solomon [Music] welcome to the art of drumming [Music] we will run the clocks backwards we are in 2007 the world was taken by storm by iphone and back in uk another storm was happening created by untrue album of burial the drums were especially loose and organic and patterns were reminders of old jungle and garage beats the funny thing is burial actually use sound forge for creating this album sound forge is not a daw and it's mostly used for sample editing which was probably divided drums were so loose because there were no real quantization so to emulate this in ableton the first thing that we are going to do right click and deactivate the fixed rate burial also states that he didn't know how to use sequencer so we will not use any drum kits everything will be us editing the audio we will start with the kick burial again says that he is aiming for that fishbone with the kicks means that at the beginning of the sample you will see that initial thump and then you will see a tail with the sub so let's start with sampling things around i think this will work for the kick we will turn the warp off all the time when we turn this down the length of the sample will also extend but this is like the thumb of the fishbone so we need something under it to sustain the sub base burial says that he sampled out of the sounds from playstation games i'm gonna go one of my favorites silent hill found this so we have this turn this down so more sub envelope on the pitch so that we can have ryu of course we need a bit eq and now we need to put a bit volume automation to make them pass more into each other and a bit limiting on the first one together now we are still missing that initial temp that we always had let's grab a stick sample from our recorded samples i actually grabbed two this the first one and the second one and now first thing is this snare hit that we always set a pum [Music] let's tune this down send it to the reverb and the burial track is like so it's somewhere in here right i'm a little bit off the grid i don't care you just need to put it the place that you like leave it there there are also back snares in burials track so let's do that grab another sample now i have these different hits i like this dentent so there's two different tones there is perfect so it's let's get that tom dum dun dun dub again from hits this sound turn it down sounded like a tom let's cut this super highs dirty low thumb it's like we start to feel the groove and now we need this weird shakery sound for that i'm going to go to my favorite silent hill game silent hill 4 room let's record that elder sample material same idea chop chop pieces again nothing is really on the grid together okay let's sample that snail with another silent here gunshots on it passes really nice as an ambient sound for the snare together the other thing that burial says he used that ambient sounds just to cover up the lameness of his tunes but it basically kind of acting as a glue between these different ambient sounds this sitting noise but we are lacking the crackle you can actually use the vinyl distortion in ableton to add the crackle and see how this actually glues everything together we need this kind of low-fi sound in our drums i'm going to grip the percussions and add a vinyl distortion from isotope going to the master and adding a pre-amp now the final step is sanding a bit to the reverb altogether so that we can glue everything and if you add the burial box on top of this [Music] almost half of the people who are watching these videos haven't subscribed to channel yet if you're enjoying the video please consider giving a like to the video and subscribe in the channel now we will contrast the burials loose drums with pore spray just tight and glue repetition it tends to have this medium size thumpy kicks and head of things in the track is such a into this kick every time when kick is coming the bass line is going down so the kick and the bass line fits much more together and have like a bigger impact and actually i do it on a lot of channels for drums i do it for shakers i do it sometimes also for pets giving like a good vibration and the second thing is groovy percussions and hats everything is really quantized is but you can do ctrl u and then you can actually move things around a little bit or you can actually also apply a groove afterwards let's say we were going to apply this like the boris likes it to make it even more interesting i'm going to make it polymetric so pick a three quadro of the loop ctrl j and then we're going to loop this his snares and claps always has these extra hits to keep the energy levels up all the time let's put a club first we are making it stereo with eco using house effect but both spreadsheet has this extras right and left all the time things like this now we have two more claps they sound differently the first one pan to the left the other one longer more ambient pan to the right complementing this keeping it really energetic while we are talking about the energy levels another trick that boris does is using white noise to excite the track so everything is turned off the other thing is the noise the main trick is taking this velocity and putting on the cutoff attack and decay so when you increase in velocity it will increase the length and open the cutoff you see that i'm increasing the velocity here so longer brighter shorter darker if you do this in the track it will kind of excite the track now we have to complement this with the hi-hats and the shakers let's put the hats first because we have held off elements in the mid-highs these high hats are really bright and again of course we are using groove pool to make it slightly off beat and now that means we can also use a bit slightly darker shakers without thinking too much about the mixing part much darker compared to the hat and all together we are really building this energy and on top of this there are some organic percussions bridge actually uses a lot of white noise risers here again i have my serum patch no slaters but on the white noise and on the effects side we have a bit coarser and river to make it a bit more ambient and we see the cuddle filter opening up here there is automation and there's a shake and that comes basically from having lfo2 onto level and final piece is actually a very boiler spreader thing and so using return noise to keep everything more like a warehouse feel so i have this return channel so if you start sending things here it will create this washi sound an important thing here of course sachin in this noise of the kick so that we hear this breathing sound so i'm not gonna go in and use compression because belly breaker says that he doesn't do it as a compressor [Music] but what i'm going to do create a parallel chain which i think he does quite a bit so i had this return channel for parallel processing here we have overdrive reverb eq and more drive we assign our drums here so this channel injects a lot of distortion and splash into the original drums so without this one and with it and all together now we are going to replicate the drums of king of the dance lord solomon [Music] as we are on the dance floor we start with the cake for the floor in this case i will also add the base because base is really important for making people dance first we have the sub bass really straight forward and on top of that color base of course we wanted a bit groovier so we'll have a plucky base on top of this and we have this plucky base from hive the first thing is the clap just to give us the tempo but we need the organic collapse for this using different claps to make it even more organicy pan quiet to the right and then the same clap but pan to the left together so we have this beautiful stereo clap sound so we will have one more clap on top of this so if we duplicate this and take this off and this one also in the middle so it creates this really interesting contrast you can actually move this clap around a little bit to give a bit more lagging feel it there's cool trick there but more important than that solomon has this signature toms or organic drums or hand drums found this bongo sample [Music] of course this is not something we can dance quite a bit so we have to chop this around [Music] and here we still follow this slightly off-grid to give a bit more groovy feel together now [Music] with the solomon you will see that there are a lot of attacks out of chops from this congo bongo whatever tom sound that he is using so i found couple of more bonga loops the first one this and here we have another field and then another one here another here and together as we have all those things going on the percussive side the high end tends to be a bit more simpler for the solomon tracks basic hi-hat and a really close hat on top of that deviating slightly from the off beat side and nice shaky loop under it together [Music] and on top of this you will find some random ambient hits to make everything a bit more glued all together with nice ambient reverb together and of course we have to send all these percussions and drums to the reverb make them sit in the same room indeed i have two rooms here one is bigger that i'm sending claps and so on the second one is for the bongos to put them inside the same room and hats they come together beautifully and if we add the scenes on top of that they sound like this [Music] you
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